Sunday, June 14, 2026

Omniboz: Tales from the Land of Oz now Available

Recently published by Stars and Sabers Publishing, Omniboz: Tales from the Land of Oz brings you brand new stories about the fantasy land created by L. Frank Baum. Editors Jendia Gammon and Ernie Chiara have chosen stories varying widely in style and mood, from gently humorous to dark and deadly. This tone variation is reflected in the cover I painted for the book. The friendly denizens of Oz--the Scarecrow, Ozma, the Wizard, the Patchwork Girl and more--smile on the top of the front cover, while the villains of Oz--the Nome King, Mombi, the Wicked Witch of the West, Ugu and more--leer from the bottom of the cover.

The eleven stories to be enjoyed within Omniboz are:

"The Vistors' Return" by Eric Shanower - How did the Scarecrow, the Tin Woodman, Jack Pumpkinhead, the Sawhorse, the Wogglebug, and the Gump get home to Oz from the USA back in 1905? L. Frank Baum never told us. Here's that story at last.

"Jinjur" by J. R. Dawson - To rescue her enchanted husband, the former General of the Army of Revolt seeks Ozma's help.

"The Field Mouse Queen Takes Flight" by Jendia Gammon - The Queen of the Field Mice interrupts her busy schedule to enjoy tea with Glinda the Good.

"The Emerald Heart" by Helen Glynn Jones - How the Fighting Trees played rock-a-bye baby.

"The Inn at the Edge of Oz" by Ernie Chiara - When the Nome King destroyed Tik-Tok in "Tiktok and the Nome King," how was Kaliko so easily able to restore the clockwork man? Baum never told us. The answer's revealed here, along with other secrets.

"Master Craftsman" by Dennis K. Crosby - What if you lived in the Munchkin Country under the thumb of the Wicked Witch of the East but wanted to wear a color other than blue for a change? 

"Neither Older Nor Larger" by Nicole Field - Another "Ozma-can't-quite-give-up-being-Tip" story. This one presents a new and fascinating variation on the theme.

"The Purple Spider Girl of Gillikin Country" by Jeannie Warner - Reera the Red questions a former Flathead about the experience of carrying brains in one's head rather than in a can.

"The Strange Lodger of Oz" by Patrick Barb - The Wizard of Oz confronts a mystery that might be left over from his time as ruler of Oz.

"Through Emerald-Colored Glasses" by Vincent V. Cava - This story comes with a "mature readers" warning. What if you lived in the Emerald City during the Wizard's reign but didn't want to wear green spectacles?

"Wondoffal" by Adrian Tchaikovsky -  Another "mature readers" story. Why do all those not-quite-humans keep asking the Wizard for new body parts, such as brains and hearts? Despite how widely this story departs from established Oz continuity, it's one of the best stories in the collection. Definitely an alternate facet of the Ozziverse.

I'm delighted to be included in Omniboz and I hope readers enjoy my story "The Visitors' Return" along with all the other stories. Get your copy of Omniboz from one of the purchasing links on the publisher's website here:

https://www.starsandsabers.com/books/omniboz-tales-from-the-land-of-oz/

Copyright © 2026 Eric Shanower. All rights reserved. 

Tuesday, March 24, 2026

The Salt Sorcerer of Oz

Newly published in paperback by Hungry Tiger Press is my collection of illustrated short Oz fiction and verse, The Salt Sorcerer of Oz and Other Stories. It was out of print for a few years.

The six short stories in this book hew closely to a traditional style of story about the Land of Oz as created by L. Frank Baum. But within that framework, they vary widely. A couple of the stories lean closer to action-adventure--"Dorothy and the Mushroom Queen" and "Gugu and the Kalidahs." One story features more humor than adventure--"The Balloon-Girl of Oz"--while "The Final Fate of the Frogman" ends on a somber note. The two remaining stories--"The Salt Sorcerer of Oz" and "The Silver Jug"--combine adventure and humor like the best of the original Oz books.

I revised every story for this new edition. The plots and characters remain the same as the out-of-print hardcover edition. I just cleaned up the text and trimmed excess verbiage. 

One story, "Dorothy and the Mushroom Queen," is extremely Haggardesque. I originally wrote it in the mid-1990s. I've wondered since why no one has ever confronted me about its barely disguised imitation of H. Rider Haggard's works. Maybe no one reads Haggard anymore. Or maybe no one who reads Haggard also reads Oz stories, though I find that idea difficult to swallow.

I've long thought the story's parallels to Haggard's fantastic adventure fiction--She, in particular--pretty striking--an ancient "lost" civilization fallen from its glory days, a remote female ruler impressed with her own importance and obsessed with one of the invading party, a tour through the weird "lost" world, unlikely and sensational natural features of the environment, and an unexpected but final demise of an important character through "natural" means. I think Flicker's attachment to Dorothy could also be compared with Horace Holly's attachment to Leo Vincey.

Most of the stories and verse in The Salt Sorcerer of Oz and Other Stories first saw publication elsewhere before being gathered into this volume. The partial exception is the story "The Silver Jug." I wrote the first few pages while I was a mid-teen, then quit at the point where Glinda has assigned the Silver Jug into the keeping of the main character, Amanda. I didn't have any ideas for the rest of the story. Years later, I resurrected those few pages as a "finish-the-story" contest for an Oz convention I co-chaired in 1991. A conventioneer wrote a conclusion to the story and received the prize--a piece of Eric Shanower Oz artwork--but I actually never read that conclusion. I figured that one day I'd finish the story myself and I didn't want to be influenced by anyone else's ideas.

Shortly afterward, the magazine Oziana, a publication of The International Wizard of Oz Club, published the same first few pages of "The Silver Jug" as a second finish-the-story contest. The editor of Oziana chose two winning endings. I didn't read those versions, either, not wanting to be influenced by ideas of others.

About the time I allowed Oziana to run its contest, the idea of a sorcerer who was the master of a lot of tiny golden dragons popped into my mind. I thought those characters might have something to do with my own ending of "The Silver Jug." About a decade later, they did. The sorcerer became Yvar, though the little golden dragons turned out not to belong to him. My final version of "The Silver Jug" was first published in the original edition of The Salt Sorcerer of Oz and Other Stories.

"The Silver Jug" received another ending. Edward Einhorn, author of Paradox in Oz and The Living House of Oz (among other books and many plays), wrote his own ending to the story after mine was published. I've read his ending. I had to, since I drew illustrations for it. But you won't read the Einhorn ending in The Salt Sorcerer of Oz and Other Stories. Einhorn's version of "The Silver Jug" had a very limited publication about twenty years ago as a Kickstarter reward.

But you can still read my version (the "official" version) of "The Silver Jug" and all the other stories in The Salt Sorcerer of Oz and Other Stories, available now from Hungry Tiger Press and wherever quality books are sold.

Click here to get your copy

THE SALT SORCERER OF OZ AND OTHER STORIES

Written and Illustrated by Eric Shanower

Paperback, 6 ” x 9 ”, 260 Pages


Copyright © 2026 Eric Shanower. All rights reserved.

Monday, March 16, 2026

Tales from the Land of Oz

Forthcoming Oz anthology of short stories by various authors, Omniboz: Tales from the Land of Oz, has a crowdfunding campaign right now on Indiegogo. I created the cover artwork and the anthology includes a new short story of mine, "The Visitors' Return," featuring the Scarecrow, the Tin Woodman, Jack Pumpkinhead, the Sawhorse, the Wogglebug, and--in a featured role--the Gump.

I'm really proud of the cover. And I'm dying for all dyed-in-the-wool Oz fans to read my story, which puts a capper, at long last, to Oz-creator L. Frank Baum's series of newspaper short stories, Queer Visitors from the Land of Oz, which Baum never provided an ending for.

Here's the link to the Indiegogo campaign: Omniboz: Tales from the Land of Oz by Stars and Sabers Publishing - Indiegogo

Fund early and fund often!

Copyright © 2026 Eric Shanower. All rights reserved.

Tuesday, January 6, 2026

I'll be appearing all three days of Fan Expo Portland at the Oregon Convention Center in Portland, OR, January 16-18. Details on the convention are available at the Fan Expo website here.

Monday, November 3, 2025

Dracula's Guest and Other Deadly Tales

Just published by Hungry Tiger Press comes my illustrated volume of five bloody stories by Bram Stoker, Dracula's Guest and Other Deadly Tales.

Today Bram Stoker is famous as the author of the classic vampire novel Dracula. Before that novel was published, Stoker cut the first chapter from the manuscript. That first chapter, "Dracula's Guest," is the title story in this new collection of the best of Stoker's short horror stories. Of course, the name Dracula has plenty of name recognition, which means publishers like to use it on book covers.

I first illustrated the story "Dracula's Guest" for publication back in the late 1990s. While not my favorite Stoker story, it provides a decent amount of spine tingling, and I've long been happy with my illustrations for it. So "Dracula's Guest" returns with my drawings of Jonathan Harker and his first experience with vampiric terror.

Stoker wrote the story "A Star Trap" as a chapter in a book about life in the theatre. The story originally saw publication not as a horror story, but as a theatrical anecdote. However, it's sufficiently gruesome to justify inclusion in a book of "deadly tales."

Illustrating this story required research into theatre history of the mid-19th century. Stoker himself was a 19th-century theatrical manager, who worked for the celebrated actor Henry Irving. Stoker's theatre knowledge permeates "A Star Trap." The mechanical device known as a star trap, a type of trapdoor used for shooting an actor up through a stage floor to appear dramatically and suddenly upon stage during a performance, is now illegal. Star traps injure and maim if not operated perfectly. Stoker well knew a star trap's potential and exploits it well in this story.

Understanding the workings of a star trap is vital to understanding Stoker's story, but most people these days have no idea what a star trap is. I used this terrific opportunity to let illustrations support the story. One of my illustrations for the book basically demonstrates how a star trap works. I drew the stagehands working the pulleys and the platform ejecting the actor into the air above the stage. Another illustration shows exactly what a star trap looks like in the stage floor. These illustrations provide readers everything they need to know about star traps in order to enjoy the story.

"The Judge's House" is one of Stoker's best short stories and has been widely reprinted because it's so deliciously creepy. Despite its familiarity, my opportunity to illustrate it justifies, I think, the story's inclusion in this new volume. I drew some pretty crazy rats to accompany Stoker's prose.


I began "The Judge's House" illustrations back in the late 1990s, but their intended publication was cancelled before I finished them. The new publication of Dracula's Guest and Other Deadly Tales gave me the perfect opportunity to pull my old illustrations out and finish them. They're among my favorite for this book.

Stoker's story "Gibbet Hill" has a fascinating history. In 2023, researcher Brian Cleary ran across a reference to "Gibbet Hill" in the archives of the National Library of Ireland. He found the story published in the December 17, 1890, issue of the Dublin Daily Express. This became international news--why? Because no one had remembered the story existed. It had been lost for over a hundred years. I read the newly re-discovered "Gibbet Hill" and found it sufficiently weird and unsettling for inclusion in Dracula's Guest and Other Deadly Tales.

Illustrating "Gibbet Hill" plunged me back into research. The story takes place in an actual geographic location, the Devil's Punchbowl in Surrey, England, that hasn't changed much since Stoker's day. Two monuments, one concerning an infamous 1786 murder, the other a Celtic cross commemorating the spot where the murderers were hanged, figure in the story. So, I included both monuments in my illustrations.

The final story in the volume, "The Squaw," might be my favorite of Stoker's short horror stories. Suspenseful in structure, the story features a character both sympathetic and highly dislikeable, an admirable and difficult feat in a story so short. Halfway through the story, the ending becomes obvious to any alert reader, but the unexpected mechanics of the inevitable end feature a delightfully cruel and satisfying complication. Though Stoker's casual use of the derogatory term "squaw" is unfortunate, it's appropriate in the context of the main character. The story's a gem.

"The Squaw" was another of the Stoker stories I illustrated for publication back in the 1990s. However, I significantly changed some illustrative material for this new volume, including cutting an entire illustration and adding a brand new one. See, back then, before the internet became a hugely useful research tool, I couldn't find a reference image of the Iron Maiden of Nuremburg, a notorious instrument of torture that figures prominently in the story. Several years after my illustrations were published back in 1997, I attended a museum torture exhibit that included a model of the Iron Maiden. Too late for my illustrations then, but I made a sketch of the Iron Maiden anyway, just in case I'd ever need an image I'd been unable to find anywhere else. Skip forward a couple decades, and in this new volume of collected horror stories by Stoker, Hungry Tiger Press offered me the opportunity to revise my illustrations for "The Squaw." So I did!

Dracula's Guest and Other Deadly Tales contains more than 40 of my pen-and-ink illustrations for the best of Stoker's short horror, along with full-color covers also sporting my work. You can get your copy here at the publisher's webstore and wherever new books are sold. Happy frights!

Copyright © 2025 Eric Shanower. All rights reserved.

Tuesday, September 2, 2025

Dynamite Wizard of Oz

A brand new comics adaptation of the 1939 Wizard of Oz movie script is forthcoming from Dynamite Entertainment. Soo Lee adapts the story and draws the full-color art for a 128-page version of The Wizard of Oz that presents some unexpected visual surprises.

The publisher, Dynamite, launches a Kickstarter campaign soon. Click here for that.

One of my paintings will grace the cover of this new Wizard of Oz graphic novel. The three other covers to choose from are by Soo Lee (who did the interior art), Alex Ross, and Jae Lee.

I'd been wondering when this project would be published. Dynamite announced it as forthcoming some time ago, but then the largest North American comics distributor, Diamond, went into bankruptcy, throwing the US comics industry into commotion and threatening lots of comics publishers, including Dynamite.

So I'm glad to see this announced for publication at last. From the material I've seen, it's a fresh and unusual take on the 1939 MGM Wizard of Oz movie.

Copyright © 2025 Eric Shanower. All rights reserved.

Sunday, August 31, 2025

Shanower's Secrets of Professional Cartooning - No. 2: A Panel Layout to Avoid

Comics as an art form has few rules. If you can make something work, then it works. But I believe a cartoonist should never do a few particular things in comics. I’ll discuss one of them in this post.

Comics produced in North America are read in the same direction that text produced in North America is read—from left to right and from top to bottom. This reading direction is supremely important to know when you’re designing panels on a comics page.

Here’s the rule that I wish all cartoonists working for North American publication would follow: Don’t stack panels on the left side of page. Avoid this when you’re planning the layout of a comics page.

Here’s a diagram of what I mean:


Why should you avoid this panel layout? Because it defies clear communication.

Now, clearly the first panel to be read is the one on the upper left. But then, which panel is the second one? Is the reader supposed to read to the left? Or is the reader supposed to read down?

Well, I can’t tell you which is the second panel. There’s no way to know for certain. So I would never create this layout on a page. Don’t you do it, either.

I find instances of this layout again and again in published comics by professional cartoonists. When I do, I often have to read the panels in both sequences—both left to right and top to bottom—to figure out which one is correct. That necessity pulls me directly out of the story, and that’s exactly what you don’t want to do. Do not pull your reader out of the story.

This problem has some solutions that try to make the best of a bad situation.

Solution #1. You might be able to solve it with the lettering, if you have a speaking character continue dialog from panel one into the next panel by using an overlapping word balloon. But if the letterer is someone other than the artist, instructions to the letterer have to be communicated clearly and the work has to be double-checked. Below, you can see that Solution #1 leads from panel one to the lower panel on the left as panel two.

Here’s another example of Solution #1 using word balloons, with the second panel as the one on the right. To make the panel order perfectly clear, this solution necessitates a second word balloon continuation from panel two to panel three, because you don’t want the reader to skip panel three while reading from panel two down to the next tier on the page.


Solution #2: Another possible solution is to use arrows leading from one panel to the next. The arrows clearly tell the reader where to go. But using arrows is awkward, distracting, and went out of style decades ago. Once in a while, I'll see an arrow in a professionally published comic these days, but I advise you to dispense with arrows. Use clear, well-planned panel layout instead.

 


Solution #3: A third solution uses numbers to indicate the order that panels should be read. I think this is a terrible choice. They're ugly and confusing. Yes, if the reader follows the numbers, the story works, but the sense of entering the world of the story is destroyed. Numbered panels were a convention of early comic strips, but I don't see them used today. With good reason.

The example of Solution #3 below, as you can see, also uses an arrow. The cartoonist seems to realize that the number system doesn't work very well, so supplements it with an arrow. Confusion is added by the word balloon in panel three, which overlaps with panel one. (I'm sorry to say that one of my instructors in art school drew this page. It's early work of his. By the time he taught me, he'd had decades of experience as a professional cartoonist and would not have advocated these techniques.)


Solution #4: Here’s a fourth solution. This choice works best of the so-called "solutions" I've proposed. It doesn’t confuse the reader, because the panel sequence flows left to right, no matter where the eye may be led within each panel. That's because the bottom panel on the left sneaks an arm between the first panel and the panel on the right. That bottom left panel becomes the only choice for the second panel because it lies in both reading paths that lead from the first panel. (So, it's not truly an example of the problematic layout I'm urging you to avoid.) Technically, it works. Still, I’d be reluctant to use this solution, because that little upright arm of the second panel might escape the reader’s notice.


Here's a second example of Solution #4. This example uses a much thicker arm sticking up between panels one and three. It works. But the reader's eye has to travel backwards in the second panel, so it still doesn't create an ideal flow.

So, those are some clumsy solutions to this problem. Use them at your own risk. I think the best choice is never to design a page with this sort of confusing panel order. Never.

 

 

HOWEVER—

—as I said at the top of this blog post, if you can make something work in comics, then it works. Maybe you can find a situation to turn this confusing panel layout into a strength. Maybe you’re telling a story about alternate worlds and you want to show those worlds splitting off into two different timelines from a single timeline. Panel one is the original timeline. The other two panels are the other two timelines and since neither panel has priority, you’ll be showing that neither alternate timeline has priority. If you can do something clever and clearly communicative with this panel design, more power to you. But that’s the exception to the rule.

Copyright © 2025 Eric Shanower. All rights reserved.